Sunday, November 21, 2010

issue 4

In our culture today, Do to media  slim is thought to be highly desirable. In young girls especially the thought develops that to be thin is to be beautiful and to be beautiful, is to be popular, and to be popular is to have a happy life. This probably comes from culture role models such as fashion models, beauty queens, and movie stars where skinny equals success. The number of increasing victims is found to come from a certain group with many factors leaving people susceptible to this disease. Anorexia is more common among professions that stress thinness such as models, dancers, and gymnasts. Another aspect the majority of anorexics have in common is that they come from wealthy, Caucasian families. 50% of Anorexics have a history of sexual abuse, thus sending their self confidence to all time lows. Females ages 15-19 make up 40% of all anorexics, with females in general making up 90% (WebMD). From cultural pressures and the universal desire to be thin, more and more people are putting themselves at risk for horrors they are ignorant of. According to the New York Times health guide article Anorexia Nervosa found at http://health.nytimes.com/health/guides/disease/anorexia-nervosa/causes.html, “On the one hand, advertisers heavily market weight-reduction programs and present anorexic young models as the paradigm of sexual desirability”. I proposed a solution to this crisis involving educational involvement and better images of body portrayal having the media play a huge role on the way women look at themselves  plays a huge role on why people may become Anorexics.

Issue 5

When Reading issue 5 I strongly agree with Anderson that violent video games encourage young adults and kids on violent act. Even in this issue when they tried to explain why video games did not influence violence in children they still could not support their reason and even straight that it does influence some acts of violence.
When you look at times before video games were around we had movies and TV shows that we had to worry about children getting influenced about violence in the wrong way. When video games first came out they were not that violent and had not as much effects as they do today.
Video games today look so real and are not realistic to how society works. Some video games have such violent acts in them and have no consequences to what would happen if they made those mistakes in the real world. Children can believe in things so easily like Santa and the Easter bunny so what stops them from believing  in their video games if they were to hurt someone like in their video games that there are no consequences.